Editor Post-Processing Preview
How runtime post-processing appears in NVEditor Scene and Game views.
Game Panel
The Game panel uses the active camera render path:
RenderActiveCameraWithPostProcessing(...)If the loaded scene has an enabled PostProcessingSystem stack, the Game panel shows it.
Scene Viewport
The Scene viewport uses editor camera matrices:
RenderViewWithPostProcessing(...)Scene post-processing is optional so editing can stay visually neutral.
Toggle it from:
Window > Scene Post Processing- the
FXbutton in the Scene viewport overlay
Why It Is Optional
Post-processing can make selection, lighting inspection, material tuning, and depth perception harder while editing. Keep it off for neutral inspection and on for final-look preview.
Overlay Order
Editor overlays render after post-processing:
- ImGui
- scene gizmos
- picking overlays
- debug/editor UI
They should not be post-processed.
Backend UVs
Scene/Game render-target images use backend-aware UVs:
- OpenGL: flipped Y UVs.
- DX12: normal UVs.
Gizmos and picking assume conventional screen-space Y. Do not add another flip without testing those paths.
